Turret Siege
Turret Siege is a first-person tower defense roguelite. Enemies pour out of portals and march on your castle. Build your defenses from a tactical top view, lay traps on the path, then drop into first person and fight alongside them.
Build, then fight
- 6 turrets and 2 traps. Each one hits ground, air or both, and picks a specialization at level 3 — Mortar or Flak, Blizzard or Shatter, Deadshot or Railgun
- Upgrade to level 8: an active ability at level 5, an overclocked core at 7
- Place the right pairs together for combos, and keep them repaired — Wreckers and Catapults will smash them
- 5 weapons, each with its own perks and an evolution if you build into it
Descend
- 5 stages, 115 waves, across meadows, desert canyon, frozen pass, volcano and a shadow citadel
- Beat a floor's boss and drop through the trapdoor into a freshly generated map, a new biome and a random curse. Your turrets come with you
- Boss chests let you upgrade your weapon or trade it for another
Build a run
- 50 perks across four rarities, 30 relics, 8 transformations and 27 synergies
- Spin the reel for treasure: floors, Treasure Goblins and weapon caches all land on your prize
- 4 classes — Commando, Engineer, Pyro, Warden — each with a passive and an ability
- Fire, Ice, Electric and Physical damage. Stack two elements on one enemy for MELT, SUPERCONDUCT, OVERLOAD or SHATTER
- A Workshop that turns every run into permanent upgrades
Fight 26 enemy types and 5 bosses
- Hunters that leave the path to come for you, warded enemies only your own weapons can hurt, burrowers that tunnel under your defenses, phasing wraiths, necromancers, shield drones and swarms
- Bosses with glowing weak points and phase shields at 66% and 33% health
| Updated | 11 days ago |
| Published | 16 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | RandomGuy2150 |
| Genre | Action, Shooter, Strategy |
| Made with | Unity |
| Tags | 3D, First-Person, FPS, Roguelite, Singleplayer, Tower Defense |






Comments
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Some gameplay, a smattering of critique ;)
Hi! Thanks a lot for the great video. Other than more tutorials and different music any other suggestions? Is the game too hard/easy or did it seem balanced?
The balance seemed pretty good, actually. At least, I was comfortable in the first few levels.
Awesome! I'll work on some changes regarding your feedback