the changes do help a bit, but i think they were overcorrected a bit.
the fog/darkness is deliciously thematic, but painfully punishing (maybe tone it down a bit, and make it so about 50-100% of the range beyond vision, doesn't actually show what the unit is, just a "something is here" indicator? it can be upgraded...) also, if youve seen a unit, it remains revealed in the "generic unit" range, but gets lost if you move outside of that.
the loop can be if(unit in visible range) then show unit elseif(unit in generic data range) then if(unit was revealed/remembered) then show unit else then show generic indicator else then if(unit is remembered) then forget unit
Fun Game. My only comment would be to better balance the level-specific materials. In the last two levels, I was able to max out the skill tree items with the level-specific materials on the first run, whereas at the same time, I was struggling to get the materials from the first two levels even in the late game
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Nice game i maxed everthing but i feel like the bosses should be buffed in terms of health because they feel like nothing i the late game.
the changes do help a bit, but i think they were overcorrected a bit.
the fog/darkness is deliciously thematic, but painfully punishing (maybe tone it down a bit, and make it so about 50-100% of the range beyond vision, doesn't actually show what the unit is, just a "something is here" indicator? it can be upgraded...) also, if youve seen a unit, it remains revealed in the "generic unit" range, but gets lost if you move outside of that.
the loop can be
if(unit in visible range) then show unit
elseif(unit in generic data range) then
if(unit was revealed/remembered) then show unit
else then show generic indicator
else then
if(unit is remembered) then forget unit
Fun Game. My only comment would be to better balance the level-specific materials. In the last two levels, I was able to max out the skill tree items with the level-specific materials on the first run, whereas at the same time, I was struggling to get the materials from the first two levels even in the late game